Towards that end, from the tables in that post I took the categorization off the DDI and linked it to the categorization of Table M. This allowed me to link the results of the 3d6 roll of DDI to the d30 roll of Table M. I ended up with something like this...
Two things struck me about this table. First and foremost, this complicates the DDI roll. It would require a second roll. In its proto-form, this table actually had different "secondary" die where it was needed - for example, 1d6 if you got a 5 (Major Wound + Effect), whereas you would use a d5 if you got a 7 (Major Wound). I simplified that to a d6 across the board; the thought was that this way you could designate one of the 3d6 you are already using - by color or order or something - and that would eliminate a second roll. (NOTE: As I was proofreading this, I realized this won't work. Can you see why? When rolling for DDI, you have to use 4d6 and designate one as the "follow-on" die.)
Second, there were a couple of places where the description was essentially extra hit point damage. They are a few of the greyed cells in the table above. This doesn't make sense to me in this scenario as the entire point is to eschew HP. I could think of a couple of options...collapse them (difficult because it changes the die rolls) or write different descriptions.
But something was still bothering me. As I was considering these two issues, for some reason (likely the thought of writing descriptions) memories of something I've seen Harley Stroh do at games escaped their confines and crept afore. When a player kills a creature, Harley has the player describe the manner of death. I thought, "Wow, if only there were a way..." Then it hit me. It should have hit me harder and upside the head for being an idiot. I was going in the wrong direction. So this is the current state of the DDI/Table M mashed-up chart:
What this accomplishes is it leaves the specifics to those involved. Once the monster rolls a 29, Death is upon you. The description (in this version of the chart) is intended to provide the game boundaries - the effects from a rules perspective. The specific things that take place are left to the imaginations of those involved (with some hints). I like that.
Still more work to do. I left the percentages in just for those interested in how they play out. My actual play version will eschew that. I also want to move a couple of things around for clarity. Lastly, I might add back in some more descriptive stuff ala Table M - I just haven't figured out how yet. That way, for people like me who are creativity sinks can get some inspiration. It's also damn difficult to get away from the evocative nature of some of those Table M results...
Would you prefer one way over the other - is the top chart better than the bottom? As always, I welcome any feedback, questions, comments, suggestions, issues, etc.