Note to Self: Do Not Schedule 8AM games for Thursday at
GaryCon.
Thursday morning did not creep up on me, it hit like a
sledgehammer to the back of the head. It wasn't that I was gaming until the wee
hours of the morning – we finished around 12:30 AM or so, if I recall
correctly. No, it’s that I can’t fall asleep in hotel rooms, particularly not
on the first night of a stay and certainly not without my wife and family. Add
into that the fact I felt the need to get up by 7 AM and, well, it was only a
few hours of sleep when all was said and done.
Why so early? Two reasons, the first of which is rather
innocuous. I had an 8AM game to learn how to play Hackmaster. This would give
me time to shower (first rule of gaming as my kids can recite – always shower)
and grab a bite to eat before the game.
The second reason is something I really should talk to the
Powers That Be about – souvenirs. You see, each Thursday morning of the
convention, for the last four years, I've fretted about souvenirs. I want to
make sure to, at the very least, get a t-shirt for myself and each of my
kids. I also knew they had glass beer steins on sale and I could not remember
if I pre-ordered that with my platinum badge. Some years they have these really
sweet commemorative coins…like this…
GaryCon I and II:
GaryCon III and IV
In past years they've had commemorative dice and mini
figures as well. And in past years, I was lucky/persistent enough to be around
before they sold out of things in which I was interested…sometimes just barely.
So on Thursday morning, before the 8AM game, I wanted to be
ready and in line just in case. Only, they didn't have any of it out an
available. I understood – they wanted to sort through all of the pre-ordered
stuff as well as anything that people were to receive as part of their badge
purchase. I checked periodically in the first couple hours of Hackmaster to no
avail. Of course, by the time my 8AM slot of Hackmaster ended, they were in
full sales swing. Again, this year, I was lucky to get the shirts I wanted.
Also, this year, they seemed to have a lot more of stuff so there were even
coffee mugs available on the last day. So maybe it’s not something I should
concern myself with…though I think I’ll offer to volunteer next year to help
get that all going. Onto gaming…
My 8AM slot was, as I mentioned, Learn to Hack. I’d never
played Hackmaster before, but was well aware of the system. One of the mantras
for me, personally, at conventions like GaryCon or GenCon is to try at least a
game or two of things with which I am not so familiar. So I did as the event
catalog described – I brought my dice and no experience.
A gentleman named George Fields ran the slot and, as
described, he walked us through the basics of character generation. It was
complex, but with years of experience in the various forms of
OD&D/AD&D/D&D it was pretty easy to pick up. Once we all had our
characters, we ran through a couple of combats to get a feel for the system. It
was fun and interesting, though I’m not sure I’m sold on Hackmaster as a
system.
At noon I was originally scheduled to play in an AD&D
game with one of my friends running it – a kind-of continuation of a game we
play every year at GenCon. Unfortunately, he had to back out a few weeks before
GaryCon, so I had an eight hour opening in my schedule. But this is GaryCon…no
worries.
Just before I finished the Learn to Hack slot, Doug Kovacs
came around and we decided we’d have lunch together when my slot was over. So
after we finished the slaughter I went out and purchased my t-shirts (yay!),
Doug and I went to his car (at this point I was without a car as my wife had
not returned with the kids in tow) and drove into Lake Geneva proper. Again, one of the great things about GaryCon
is an opportunity like this to just sit and talk with someone like Doug for an
hour or so…about like, parents, siblings, and what make us tick.
When we returned, I went back to my room to gather myself. I
returned to the restaurant to find Doug along with a couple of his friends
already playing a board game….actually more of a card game. It is called TheRed Dragon Inn. I’d never played before (imagine that!), but it was a lot
of fun. Essentially you are the adventuring group back from a successful plundering
and you are sitting around the tavern in the midst of drinking and debauchery. You
have an alcohol counter, a constitution counter, and some gold. The first two,
alcohol and constitution, are on a circular track heading toward each other –
so as you gain alcohol and or lose constitution, the two markers head towards
each other, one clockwise, the other counter clockwise. When they meet, you’ve
passed out and lost. All the while you are trying to keep the gold in your
pocket from being taken in drinking contests, gambling contests, or the party
illusionist tricking you out it…because if you are out of gold, you are out of
the game.
I’m seriously going to be looking into this game. It was
simple, fun, and could change each time you played depending on the character you
chose and the luck of the cards. All in all it was a blast and I made it to the
end, only to be beaten by Doug in the closing moments.
After The Red Dragon Inn, we decided to try a reprint of a
game from, I believe, the 60’s – called NuclearWar. To be honest, I can’t really tell you much about this game. The
rules were very difficult to follow so we just made stuff up for a while. Add
to this the fact that about half way through the game, I got the call from my
wife that she and the kids were pulling into the parking lot of the hotel.
By the time I unloaded the family and their stuff, it was
about 7PM. I took the opportunity to grab a quick nap, and by 8PM my son,
daughter and I were downstairs getting settled at our table for our first game
of DCC – the Dungeon CrawlClassics Role Playing Game.
In the Court of Chaos is apparently a forthcoming DCC
adventure written by Michael Curtis.
You remember Michael – the GM for Day1’s impromptu Gamma World game. Oh, and he was running this game of DCC as
well! Unfortunately, I don’t want to say too much about this adventure as it is
still officially in development. But I can say this…
In a nicely written and well delivered opening scene, we the
adventurers were swept into the courts of chaos. There were met several Lords
of Chaos who “requested” our aid in retrieving an item from the Lords of Law.
After giving us some time to consider their offer, and a moment to add a great little
twist, we were on our way.
I can say one of my favorite
moments was when my son, the wizard of the party, tried to cast a Comprehend Language
and rolled a fumble on his spell check (the second fumble in row, the previous
being a Color Spray that shot bursts all over the place). He then rolled to see
the results of the fumble and got a misfire. For almost the rest the game, one
of our party spoke in dragon tongue…completely incomprehensible to everyone
else in the party….and the target played it to the hilt, doing nothing but
grunting and gesticulating to communicate.
Oh…and I died!
Michael ran a great game. It was a bit loud in the room at
the start, but we were the late game and the room cleared after a while. After,
Michael handed out ribbons to both survivors and victims that were added to our
convention badges. And we get to have our names as play-testers…even Colin!*
The kids and I stumbled back to the room and crashed at
about 1 AM. We had to get our rest for Day 3…
*Harley, he literally crossed his name off the player list
and wrote in Colin….I kid you not.