I’m truly beginning
to wonder if I stirred up a hornets’ nest. I’m not some ego maniac like some
RPG folks who thinks anyone really reads this blog. I wouldn’t expect it
because I barely blog. But coincidences are happening.
Before I get
started, I want to thank Andrew Pascal, one of the producers of The Great Game,
and former producer of D&D: A Documentary. With this blog, I really was
making an offhand comment about the oddity of the situation and how something
had been gnawing at me for a while, and he was kind enough to respond.
On with the show…
In my email to
Andrew, I proposed what I figured was the reason for the situation:
“My guess is that
in the process of doing the groundwork of interviewing all of those people,
some of them several times or follow-ups or whatever, a story started to
emerge. And not just the story of how D&D came about (Mr. Peterson's tome
does that in spades), but a more personal tale of the men involved and the rise
and fall of..well...an idea, I suppose. And that story was far more gripping
and appealing and exciting for you to tell than simply a kind of record of What
Happened.”
Mr. Pascal
responded with broad confirmation. It was creative direction that led to the
separation, driven by a desire to tell the story of the creators more than an
overall history of The Game. It should also be noted that he expressed that
what to do for folks like me who gave to the Kickstarter for D&D: A
Documentary has remained foremost in their minds.
So while it didn't explore much detail of the need for separation, nor did it offer for anything more than the digital
download, I did get a response.
Now the
coincidence. Within 5 days of the previous blog post, I received a Kickstarter
update from the D&D: A Documentary project. It’s not unheard of, I mean, we
got updates in January (26th), April (18th), May (22nd), and June (6th) - four
so far in the almost 6 full months of 2014. But now we got two in one month…and
this one was titled “An important update” and includes a bit more detailed discussion
of this very topic (as well as a possible short preview at GenCon)!
Either way (coincidence or new readers), one of the things
most interesting about this update is that it included a reference to the complaint filed in New York involving these two films (or more accurately, the producers
of the films) – as JRT references in the comments of the previous post. Now I suspect I know why very little details is being provided..."I can't comment while legal action is pending."
Read it...it's very, very interesting and appears to be a kind of legal representation of what I was feeling. That is – it basically alleges that the producers who left D&D: A Documentary continued to use the “assets” of that project to kick start…yeah, I said it…the new project, The Great Kingdom.
Read it...it's very, very interesting and appears to be a kind of legal representation of what I was feeling. That is – it basically alleges that the producers who left D&D: A Documentary continued to use the “assets” of that project to kick start…yeah, I said it…the new project, The Great Kingdom.
Now, let us return to the reasons for the creative
differences – a desire to tell a different story. From that legal document, here’s
the original subject of D&D: A Documentary, as submitted to the United
States Copyright Office for preregistration:
“An analytical look at Dungeons & Dragons, a
role-playing game created by Gary Gygax and Dave Arneson (TSR), its history, effects
and appeal. Subjects will include (but not limited to): - Early history of Gary
Gygax, Dave Arneson, et al - Creation of TSR - Legal battles between Gary and
Dave - Legal battles between Gary and TSR - The influence of the role-playing
and D&D on modern gaming and culture. - Interviews with celebrities, historians
and cultural experts on their experience of D&D.”
That’s a really broad scope. It leaves a lot of room to turn
and tack as information is gathered. Now at some point there was a desire to
break out of this constraint to make a different movie. What kind? Well, here’s
the United States Copyright Office preregistration for The Great Kingdom:
“The Great Kingdom is the story of families, blood and
personal bond, affected by the success of the game, a game that brought joy to
millions but heartbreak to its creators. In 1969, Gary Gygax, a family man and
game designer with an entrepreneurial mind meets Dave Arneson, another
brilliant game designer from Minneapolis/St. Paul. Their collaboration over the
next few years would change the gaming world and themselves. This is the story of
the people behind the creation of the epic role-playing game, Dungeons &
Dragons. The history of how Dungeons & Dragons was created has been told in
many forms. The Great Kingdom will look to explore the personalities behind the
game and the families and gaming groups they engendered. From humble
beginnings, in the heart of America, a brand new game was created. A game that would
have far-reaching effects and would lay down the foundation for the for
modern-day RPG video games. What happens to these individuals as they whether
through the success, the betrayals, the excess, the downfalls and eventual
redemptions all happens within The Great Kingdom."
Now, like I said in the first post and in my email to
Andrew, I can see where something like this might happen. Start out making one
film to tell story X and then, in compiling the research and doing the legwork,
realize that you really want to tell story Y.
But here’s where things get dicey for me (look, more gaming
puns!). There’s a way to do this. You finish the one you started…then you go
and make your other movie. I mean, it seems different enough, right? You’re not
going to lose anything by finishing the one you started, right? Unless…
What could you lose?
First and foremost in my mind is attention…that’s what you
could lose; attention from the people you need to interview, attention from people
who will want to see it, attention from people who you might need to help fund
it with something like a Kickstarter project to, say, finish the film. How would
you do that if there’s a slightly-different-but-not-different-enough film already
out there – one in which you were a principle player?
So I think when this wasn’t going in the “new” direction the
producers of The Great Game wanted (or didn’t focus creatively in the areas
they desired), they knew they had to strike while they could. They had to in
order to keep interest in all of those various camps alive and working for them - because a second film coming out at a later date without enough to distinguish
it from the first film would be a death knell.
I have a terrible feeling that Andrew is not going to be as
nice to me as he was the last time we ran into each other. I hope it does not prove true. It would be a shame.
I don’t know him well enough to hold any animosity towards him, or James
Sprattley for that matter. They’ve always seemed like nice enough folks when I’ve
run into them in the past. I hope the fact that I don’t think they handled this
very well doesn’t burn that bridge.
Besides, I'm still open to both sides of this little tempest in a teapot. I'd love to hear Mr. Savini's (of Westpaw films) perspective as well or some further details from The Great Game producers as to why this was really the right way to handle this situation...
Besides, I'm still open to both sides of this little tempest in a teapot. I'd love to hear Mr. Savini's (of Westpaw films) perspective as well or some further details from The Great Game producers as to why this was really the right way to handle this situation...
Naw...Jim, I like you, man. I don't want to end up in court.
ReplyDeleteJim---
ReplyDeleteA few other options stand out to me about the two documentaries that could have impacted their need to go separate ways:
- without an infusion of funding to continue the first film, it's dead dead dead, so doing a second film would be required to raise new funds assuming that explaining why/how the first film ran out of money wouldn't go very far to most of its initial investors/supporters
- either film may have been founded to sell a particular version of a story if one or more primary funders were from the Gygax, Arneson, Blume, Williams, etc. families, for example, and the original or the new direction of the recounting may not have agreed with the first film funders' original intent after more interviews/facts were gathered
- the sources may not agree to the shift in focus between films---if they were interviewed on the basis of the first film's (c) statement's slant of the story, but their content is being used to tell the second film's (c) statement's slant of the story, they may not be happy participants....
Anyway, my random speculations.
Oh, and your game idea sounds like a good supplement for Hol 2: The RPG Industry in a Nutshell ;)
Allan.